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1. Getting Paid for Mining !!!! - in Player Features and Ideas Discussion [original thread]
You could do something like this... create a contract system that lets you put in some parameters, such as: Buying x mineral for y isk up to z amount Have this spread around for all the ore types you are interested in. Oh we have that, it's call...
- by VB Sarge - at 2012.07.09 17:09:00
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2. FW - What tier is it? - in Player Features and Ideas Discussion [original thread]
There is a few pretty good write ups on how the system works. Here's a fast break down. Amarr/Minmatar FW = Total of 420 points. Tier 1 = 0 Tier 2 = 84 points Tier 3 = 168 points Tier 4 = 252 points Tier 5 = 336 points Holding a system offers ...
- by VB Sarge - at 2012.07.09 16:58:00
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3. Capital jump drive issues - in Player Features and Ideas Discussion [original thread]
How is this still a thread? OP, while it's always nice to see another terribly thought out thread that is likely just a huge troll (and if so, kudos for taking it so far, if not, i'm sorry that your parents met) Your ideas make little to no sens...
- by VB Sarge - at 2012.07.09 09:35:00
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4. Jita 4/4 - in Player Features and Ideas Discussion [original thread]
I'm fairly certain that the disruption to trade caused by closing the entire station down for remodeling and construction, would cause significantly greater outcry than the demand for a second exit.
- by VB Sarge - at 2012.07.09 09:08:00
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5. FW Benefits for the under dogs - Some Change Ideas - in Player Features and Ideas Discussion [original thread]
Another idea, is changing how the ihub works and how the whole system flip is handled. Right now, people ninja run plexes with no risk, gain some LP, and make the system vulnerable. Then a bunch of small ships spend some time shooting the ihub on...
- by VB Sarge - at 2012.07.09 09:05:00
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6. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
The biggest issue, that I can think of, with FW is that right now, as it stands, people are not forced to fight. The problem with 0 day alts speed tanking in throw away ships (and how this isn't split evenly across all races, some races such as m...
- by VB Sarge - at 2012.07.09 09:03:00
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7. FW Benefits for the under dogs - Some Change Ideas - in Player Features and Ideas Discussion [original thread]
The point that I forgot to add is: There needs to be a disadvantage to holding all of the space... Such as, the less space you have, the easier it is to take over systems. The more space you have, the harder it is. Here is an example: Once yo...
- by VB Sarge - at 2012.07.06 02:23:00
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8. FW Benefits for the under dogs - Some Change Ideas - in Player Features and Ideas Discussion [original thread]
One of the issues I see inside of FW, is lack of a reason to stay with the losing side. Say for instance, you're with Race A, and they are down to 10 systems. Why not switch to Race B, and have an easier time with cashing in your LP? While yes, s...
- by VB Sarge - at 2012.07.06 01:59:00
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9. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Apologies if this has been mentioned before... From what i can see, there is a pretty big discrepancy on the different races NPC's in the plexes and missions. This leads to a pretty big imbalance as far as who has an advantage. I think the bigge...
- by VB Sarge - at 2012.07.05 15:35:00
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10. current ore/ice chart/calculator - in Science and Industry [original thread]
Try updating prices on an old one? That's what everyone else does.
- by VB Sarge - at 2011.12.27 17:08:00
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11. Average PI Income - in Science and Industry [original thread]
200-400m/month per toon should be a good ballpark figure for highsec.
- by VB Sarge - at 2011.12.18 00:26:00
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12. "Inc Buddiez" - in Market Discussions [original thread]
That already exists... it's called Jita Local... My advice, relish the fact you had a thought you thought was going to be good... and let it go. Don't put any effort into this, as it wont take off. Consolidating every aspect of what people spam ...
- by VB Sarge - at 2011.12.12 17:56:00
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13. 0% Tax POCO idea - in Science and Industry [original thread]
The simple progression is, someone sees a lot of people utilizing a planet with 0% tax, blows up the POCO, replaces it with their own, sets the tax to something like 10%, and makes money...
- by VB Sarge - at 2011.12.12 17:27:00
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14. If you will indulge me, imagine a different Eve. - in Science and Industry [original thread]
I read it and my first thought was, that would be fun, but what are the ripple effects? A few drastic problems I see with this, is... you create a finite eve. For the first time ever, Eve has a finite point of extinction. Granted, it may take a w...
- by VB Sarge - at 2011.12.11 10:20:00
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15. Active Trade Program - in Market Discussions [original thread]
also wtb program that does all the work for me and tells me how to print isk... oh wait i found one, it's called a spreadsheet.
- by VB Sarge - at 2011.12.08 02:46:00
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16. Auditing Service Viable? - in Market Discussions [original thread]
double post is fail
- by VB Sarge - at 2011.12.08 02:37:00
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17. Auditing Service Viable? - in Market Discussions [original thread]
Be very wary of getting into the auditing market. From personal experience, while you may love numbers in real life, eve isn't about numbers, it's about reputation in this line of work. If you audit for something that turns into a scam before you...
- by VB Sarge - at 2011.12.08 02:36:00
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18. WTB Indy Pilot - in Character Bazaar [original thread]
not interested in either
- by VB Sarge - at 2011.12.04 00:11:00
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19. WTB Indy Pilot - in Character Bazaar [original thread]
Looking for either a T2 invention starter, or a hulk pilot. Convo in game, will only use this thread to finalize the sale.
- by VB Sarge - at 2011.12.03 23:39:00
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20. WTS - Exhumers 5 - T2 Hauler - in Character Bazaar [original thread]
offer sent in game
- by VB Sarge - at 2011.12.03 23:27:00
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